Tag: wow
Importing World of Warcraft’s static models to OGRE
by admin on Dec.15, 2008, under Blogs
World of Warcraft has an amazingly rich collection of models including weapons, creatures, trees, plants, houses and pretty much everything that is needed a complete game.
First off I want to address the legal/copyright issues.
Educational Use of Production Materials
Blizzard Entertainment supports the use of its game assets for educational purposes, and you are welcome and encouraged to create a Production for a school project, master’s thesis, etc. All limitations above still apply to Productions created for educational purposes.
Taken from http://www.wow-europe.com/en/community/machinima/letter.html
Tools needed:
MyWarcraftStudio http://www.wowmodelviewer.org/index.php?option=com_remository&Itemid=35&func=fileinfo&id=12
WoW Model Viewer http://www.wowmodelviewer.org/index.php?option=com_remository&Itemid=35&func=fileinfo&id=28
Milkshape 3D http://chumbalum.swissquake.ch/ms3d/download.html
Word of Warcraft
How To:
WoW stores models as .M2 files, which is a WoW proprietary file format. It contains a lot of data such as bones, vertices, textures used, animations and more. These .M2 files are stored in compressed .MPQ files. The .MPQ files of interest are common.mpq, expansion.mpq and patch-x.mpq in the WoW\data directory.
- Open up WoW Model Viewer and point it towards your WoW .mpq files. Most of the interesting decals are placed in the World subdirectory. Pick a model of your liking and go to File->export model and save it somewhere.
- The model will be saved in a Milkshape 3D format. Open the exported model in Milkshape 3D and go to File->Export->Ogre3D Engine file. Give an appropriate path and click OK. If you want to see all supported file formats go to http://chumbalum.swissquake.ch/ms3d/index.html
- View the exported model in Ogre Mesh Viewer program or you can use your own program. If you are lucky, everything looks fine. However, more often than not, something isn’t quite right.
- If the exported model’s textures have alpha channels, for example if it is an bush or a tree, you need to manually extract the texture using MyWarCraftStudio because WoW Model Viewer currently (version 0.5.09c) does not export the alpha channel correctly. Open the log.txt file stored in the same folder as WoW Model Viewer and scroll to the bottom. It will have a few lines like this that correspond to the model you just exported:
Loading model: World\Azeroth\burningsteppes\passivedoodads\rocks burningsteppesboulders04.m2
Loading texture: WORLD\AZEROTH\BURNINGSTEPPES\PASSIVEDOODADS\ROCKS\ASHROCK04.BLP
Info: Exporting model to X:\Stone1.ms3d..
The .blp files are the textures, so browse to that path using MyWarcraftStudio and extract the texture. It will now have the correct alpha channel.
That’s it.
RISE is Educational Game
by admin on Nov.24, 2008, under Blogs
In May 2008, I was tried to create some educational game based on OGRE 3D. In about 2 weeks fulltime I was finished this game.
The game is called Rise - Robo Intelligent to Save Environment
The purpose for creating RISE is to make us easier and fun to learn about chemistry. The chemistry topic is about chain carbon.
Just solve all the puzzles that are provided in the game. Compete with your friends to solve more chain carbon puzzle. Attack them while they are solving it to cancel their puzzles.
RISE 3D - Game Opening
by admin on Nov.24, 2008, under Blogs
Rise - Robo Intellegent to Save Environment
Thats a weird name, but it is still a playable game. I was developed using OGRE (Open Graphics Rendering Engine) and Newton Dynamic for physic engine.
Another addon for this game is that we can play it using Wii controller device, so it will be much fun.
This game support network LAN multiplayer up to 4 Players, because there is only four characters in this game.
For all 3D models, I got it from WOW (World of Warcraft). and about the legal / copyright issues
“Blizzard Entertainment supports the use of its game assets for educational purposes, and you are welcome and encouraged to create a Production for a school project, master’s thesis, etc. All limitations above still apply to Productions created for educational purposes.”

